Tour de Babel faite d'un million de biscuits. Comment nous avons créé le jeu dans la mini-application VK

Hé! Je m'appelle Sergey, je suis en charge du développement du front-end pour les projets spéciaux chez KTS . Les projets spéciaux sont de petites applications publicitaires, souvent avec des mécanismes assez complexes. Au printemps 2020, en collaboration avec l'équipe de projets spéciaux de VKontakte, nous avons proposé le concept et la mécanique du jeu pour le 5e anniversaire d'Oreo en Russie.





, , - Oreo, . , “” - , . , , . , , . “”, “” , , .





2020 , , . . :





, , . , , . VK Mini App - -, .





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  • ( 200 ).





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1.

, , .





2 MobX-: GameStore GameUI.





GameStore , , , (, ). GameStore . ( ) .





GameUI , .





, :





<Wrapper>
 <Info />
 <Background />
 <Tower />
 <MiniTower />
</Wrapper>
      
      



display: flex direction: column-reverse. css, . , - .



. z-index’ . 100 -10 10px . 100 , .





export const TRANSLATIONS: number[] = Array.from(new Array(100)).map(
 () => (Math.random() - 0.5) * 20
);

const translation = TRANSLATIONS[index % TRANSLATIONS.length];

      
      



. react-use-gesture. api , , , . useDrag, . .





const bind = useDrag(
 ({ last, direction: [, dirY], vxvy: [, vy] }) => {
   if (dirY === 1 && vy > 0.2 && last) {
     gameStore.click();
   }
 },
 {
   axis: 'y',
   filterTaps: true,
 }
);

      
      



click gameStore @observable swipes ( ), update gameUi. :





// GameStore

@action.bound
click(): void {
 this.swipes += this.swipePower; //     

 this.rootStore.wsConnect
   .sendMessage(WSSendEvent.swipe, { times: 1 })

 this.gameUI.update({ count: this.swipePower });
}

// GameUI

@action
update({ count }: { count: number }): void {
 this.uiInteraction = true;
 this.newDiffCount = count;

 setTimeout(() => {
   this.uiInteraction = false;
//       
 }, NEW_OREO_ANIMATION_TIME + 100);
}

      
      



uiInteraction , , newDiffCount , “” . , .





transition + transform. gameStore.swipes - gameUi.newDiffCount, “” :





<Oreo
       isNew={
         (i + gameUi.newDiffCount >= gameStore.swipes) && gameUi.uiInteraction
       }
 />

OreoWrapper = styled.div<{ isNew?: boolean }>`
 transition: all ${NEW_OREO_ANIMATION_TIME}ms linear, 
             opacity ${NEW_OREO_ANIMATION_TIME / 3}ms linear;
 opacity: 1;

 ${(props) =>
   props.isNew &&
   css`
     opacity: 0;
     transform: translate(-50%, -200px);
   `}
`;

      
      



! . .





2.

. . -, . -, - , , . -, (, “”) , .





:





, , . GameUi, observable uiPosition. , . . css - ( ) translate.





useDrag react-use-gesture, , - GameUi.





, , . min-max uiPosition.





@action
moveGame(deltaY: number): void {
 if (Math.abs(deltaY) > 0) {
   this.uiPosition = Math.min(
     Math.max(0, this.uiPosition + deltaY),
     Math.max(
       0,
       this.game.swipes * OREO_HEIGHT_PX -
         windowHeight / 3
     )
   );


   this.trackLastOreo =
     this.towerHeight - this.uiPosition < windowHeight;
 }
}

      
      



trackLastOreo , . , , - .





uiPosition @computed GameUi . . , - :





get miniTowerPosition(): number {
 if (this.towerHeight === 0) {
   return 0;
 }
 const uiPositionPercent = this.uiPosition / this.towerHeight;

 return uiPositionPercent * this.miniTowerHeight;
}

      
      



, , - , .





:





const [{ y }, set] = useSpring(() => ({
 y: gameUi.uiPosition,
}));

<Tower
 style={{
   transform: y.to(
     (v: number) => `translate3d(0, ${v}px, 0)`
   ),
 }}
>

      
      



react-spring , , , css . .





3.

, . , , . - , , .





- , , .





, React-: react-virtualized react-virtuoso.



, , , .



, N + , , .



, .





GameUI . - , . - + , , .





, . , . 100 80% :





// GameUi

export const OVERSCAN = 100;
export const OVERSCAN_THRESHOLD = OVERSCAN * 0.8;

@action.bound
_updateVisibleIndexesImmediately = (): void => {
 const minVisibleIndex = Math.max(
   0,
   Math.floor(this.uiPosition / OREO_HEIGHT_PX)
 );
 const maxVisibleIndex = Math.min(
   this.game.swipes,
   Math.floor(
     (this.uiPosition + this.rootStore.uiStore.windowHeight) / OREO_HEIGHT_PX
   )
 );

 const [cachedMin, cachedMax] = this.cachedVisibleIndexes;

 if (
   (minVisibleIndex >= 0 &&
     minVisibleIndex - OVERSCAN_THRESHOLD < cachedMin) ||
   (maxVisibleIndex <= this.game.swipes &&
     maxVisibleIndex + OVERSCAN_THRESHOLD > cachedMax)
 ) {
   this.cachedVisibleIndexes = [
     Math.max(0, minVisibleIndex - OVERSCAN),
     Math.min(maxVisibleIndex + OVERSCAN, this.game.swipes),
   ];
 }
};
      
      



(, ), .





:





const [minVisibleIndex, maxVisibleIndex] = gameUi.cachedVisibleIndexes;

const oreosBlock = useMemo(() => {
 const oreos = [];
 for (let i = minVisibleIndex; i < maxVisibleIndex; i += 1) {
   oreos.push(
     <Oreo
       fillingId={gameStore.getCookieFiling(i)}
       isNew={
         (i + gameUi.newDiffCount >= gameStore.swipes) && gameUi.uiInteraction
       }
       index={i}
       key={i}
     />
   );
 }
 return oreos;
}, [minVisibleIndex, maxVisibleIndex]);

      
      



“” . “ ” .





@computed
get invisibleHeight(): number {
 const [minIndex] = this.cachedVisibleIndexes;
 return minIndex * OREO_HEIGHT_PX;
}


<Tower
 style={{
   marginBottom: `${gameUi.invisibleHeight}px`,
   transform: y.to(
     (v: number) => `translate3d(0, ${v}px, 0)`
   ),
 }}
>

      
      



, , , , , , DOM.





! , … ?





4.

, … . , :





. , margin-bottom translate :



margin-bottom: 3.99978e+07px;

transform: translate3d(0px, 3.99998e+07px, 0px);



( , ?), : css-, , . , .



, . , , , , . .





GameUI @computed , . ( - 1-2 ), :





@computed
get totalUiTowerBlocks(): number {
 return Math.ceil(this.game.swipes / 1000000);
}
      
      



, , + 1. . baseHeight - ( ), basePosition - .





// TowerBlock

if (index === total) {
 return oreos; //  
}

return (
 <Tower
   style={{
     marginBottom: `${baseHeight / total + (index === 0 ? 50 : 0)}px`,
     transform: basePosition.to(
       (v: number) => `translate3d(0, ${v / total}px, 0)`
     ),
   }}
 >
   <TowerBlock
     oreos={oreos}
     total={total}
     index={index + 1}
     baseHeight={baseHeight}
     basePosition={basePosition}
   />
 </TowerWrapper>
);

      
      



marginBottom translate , , .





“” .





5.

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“” , ( ). , . .





get currentScreenPx(): number {
 const currentPointerSwipes = this.uiPosition / OREO_HEIGHT_PX;

 const currentLevel = getCurrentLevelBySwipes(currentPointerSwipes);

 const passedSwipes = currentPointerSwipes - currentLevel.swipes;

 const startProgress = Math.min(
   1,
   passedSwipes / currentLevel.startSwipesRequired
 );
 const mainProgress = Math.max(
   0,
   (passedSwipes - currentLevel.startSwipesRequired) /
     currentLevel.mainSwipesRequired
 );

 return (
   startProgress * currentLevel.startScreenHeight +
   mainProgress * currentLevel.mainScreenHeight +
   currentLevel.startPositionPx
 );
}
      
      



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, N + 1 N . .





6.

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, react-spring css . . . , css- :)





“” gameUi -.





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, MobX @computed . , , . , . “” x6 .





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